This property only appears when you have not set a Reflection Proxy Volume to the Proxy Volume property. Tick this checkbox to use the boundaries of the Influence Volume as the Proxy Volume. Note: The Proxy Volume you assign must be the same Shape as the Influence Volume. The Reflection Proxy Volume this Probe uses to correct displacement issues between the Probe’s capture point ( Mirror Position) and the position of the reflective Material using the RenderTexture this Probe captures. The following properties control the projection settings for this Planar Reflection Probe. To do this, access the Probe's HDAdditionalReflectionData and call the RequestRenderNextUpdate() function. On Demand: Updates the Probe's capture data when you request it.This occurs whenever you enable the component in the Inspector or activate the GameObject that the component attaches to. On Enable: Updates the Probe’s capture data each time Unity calls the component’s OnEnable() function.Every Frame: Updates the Probe’s capture data every frame. ![]() Use this property to tell HDRP how often to update the Probe. General Properties PropertyĪ Planar Reflection Probe updates in real time. Planar Reflection Probes use the same texture format than the one selected in HDRP Asset for Color Buffer Format. ![]() Planar Reflection Probes share many properties with the the built-in render pipeline Reflection Probe, and the HDRP cubemap Reflection Probe. The Planar Reflection Probe component is one of the types of Reflection Probe that the High Definition Render Pipeline (HDRP) provides to help you create reactive and accurate reflective Materials.
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